EGE OKTAR
Lead 3D Artist | Environment Artist
Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist


Sevinc Ege Oktar
Lead 3D Artist | Lead Environment Artist | Game & Level Artist | Technical Artist | Art Director | CG Supervisor
Open to Remote / Hybrid / Relocation
Email: egeoktar3d@gmail.com
Toronto | Ontario | Canada
Dual Citizenship: Canada / Turkey
About Me
With over 15 years of experience in 3D content creation, I have worked as a CG Supervisor, Art Director, Lead 3D Artist, Lead Environment Artist, Game & Level Artist, and Technical Artist, delivering high-quality solutions across Gaming, TV/Film, VFX, XR, AI, and Interactive Media for major brands such as Apple, NYSE, Mercedes, Harley Davidson, Bombardier.
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I thrive in fast-paced environments, adapting to emerging technologies and AI-driven workflows to enhance efficiency and push creative boundaries. From leading cross-functional teams to developing new pipelines, I specialize in optimizing production, problem-solving complex technical challenges, and ensuring seamless collaboration between art and engineering.
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Having contributed to productions and release of 12 Games, 7 TV/Film Productions, 3 Metaverse Projects, 3 Car &Product & HMI Configurators, 3 XR Projects, I understand the demands of different industries and excel at building adaptable workflows that scale. Completing my leadership training at Unity, my mentorship and leadership experience further reinforce my ability to guide teams, foster innovation, and drive results.
Software Skills
Software Skill Categories
3D Modeling
Maya, 3Ds Max, Blender, E-Cycles, Cinema 4D, ZBrush, MudBox, Softimage, Houdini, Fusion, MOI 3D
Texturing
Photoshop, Substance Painter, Substance Designer, Quixel Suite, Illustrator, Crazy Bump, 3D Coat, XNormals
Rendering
Cycles, Eevee, Vray, Redshift, Mental Ray, FumeFx, Kratao, Ray Fire, Unity Engine, Unreal Engine, VR / AR /MR
Game Engine
UDK, Unreal Engine 3, Unreal Engine 4, Unreal Engine 5, Unity Engine, CryEngine, Brio
Augmented & Virtual Reality
AppleVisionOS, OculusRift (VR), MicrosoftHoloLens (AR) ,VisualStudio, RealityConverter, Playstation VR, Playstation VR2, HTCVive, MetaQuest
3D Scanning
VxElements, Creaform 3D Scanning, Reality Capture
HDR
HDR Light Studio
Cinematography
Premiere, After Effects
Photography
Photoshop, Lightroom
Audiography
Adobe Audition
Ui & Ux
Figma, Sketch, Miro, Lucidchart, Whimsical
Production & Tracking
Shotgun, Kantata, Jira, Airtable, Github, Syncsketch, Parsec
Ai
Chat GPT, Gemini, Perplexity, Midjourney, Dall-E, Adobe Firefly, Canva, Shutterstock, Deep Dream Generator, Synthesia, Luma, Dream Studio, Masterpiece Studio, Spline, Stable Diffusions, Poly, Substance 3D Sampler, Materialize, Rodin, Meshy
Network Rendering
GitHub, Vray, Redshift, Parsec
Programming
Python, C#, Apple SDK, Visual Studio
Work Experience
Created 2D and 3D assets, animations for Joy Game’s logo in Cinema 4D, designed website and video reel content for company introduction. Utilized QA skills to report bugs and refine game mechanics, while translating game content from English to Turkish to enhance user experience.
Created 3D Models, Textures and VFx at one of the biggest VFx Studios in Istanbul, Turkey for one of the biggest shows that airs nationally and internationally and advertisement content.
Worked with a small team of developers to deliver Web Based Space Games.
My gaming background helped the team further balance the Game Mechanics, Game Progression and improve the overall quality and experience of the game.
Responsible for Management, Marketing, Business Relations and sales departments. Helped the company expand to new sites, new marketing platforms and expanded Business Relations.
Also helped laying foundations to starting a factory for chimneys with Management and Market research.
Worked as solo MultiMedia Graphic Artist at Vipster in designing its Logo, Business Cards, Merchandise, Photo and Video Shoots and Video Reel.
Worked on the Trailer for the JRPG Genre Steam Game Dark Descent : Blue Rose as VFx Artist, Video & Audio Editor and Quality Assurance Artist. Created, edited video trailer and music for the Video Game, tested and provided feedback for the Game play.
Worked with (2) Developers, (2) Technical Artists, 3D Artists, team of 5, to deliver WebGL, VR & AR experiences using Oculus Rift and Microsoft HoloLens.
Worked at Kerosene VFx as CGI Artist with their talented team on 2 Discovery Channel Canada Shows: (1) Mighty Ships and (2) Mighty Planes.
Created high-fidelity 3D products in Shotgun and Maya, using 3D scans as reference, and remodeled for VRay network/cloud rendering. Utilized VFX expertise and Maya's Bullet Tool to create realistic particle simulations, significantly enhancing visual appeal and product realism, additionally took on 3D Scanner role.
Co-Founded the startup company Diverge that develops entertainment and poll based applications that supports Desktop, Tablet, Mobile and Augmented Reality.
Solely handled 3D production for the MYLE Vape commercial, achieving high realism through detailed modeling and animation in Maya, VRay
Created colorful characters and environments, character animations for visual content to be tested in Video Game Console for Kids in Photoshop, Animator, After Effects and Premiere as solo 2D & 3D Artist.
Worked on Brio Engine to create Interactive 3D scenes in Brio Engine, templates, E-Commerce experiences in Web, AR & VR spaces on any device without downloading any applications.
Worked as a team on pioneering the world's first immersive AR, VR, MR shopping experience with StockX on Apple Vision OS.
Created a repeatable Virtual IPO Interactive Streaming product from scratch in partnership with NYSE x Unity. Partnered with 25+ clients and delivered 7 different project types: (1) Interactive Streaming, (2) Metaverse, (3) Virtual IPO, (4) 3D Billboard Tools, (5) Broadcasting Tools, (6) 360 Experiences and (7) Car Build and Price Tools, for a total of 30 projects and developed custom tools.
Created Classroom and all related 3D Models compatible with Virtual Reality Platform for Igloo and Meta Quest for University of Ottawa.
Education & Certificates
Certificates
Education
August 2013 - October 2015
Game Art & Design Diploma
Centennial College
Toronto, Ontario, Canada
Graduated with Diploma from Centennial College for Game Art & Design in 2015. Learned more about 3D design in 3Ds Max, Maya, ZBrush, Mudbox.
Texturing and video editing in Photoshop, After Effects, Crazy Bump, Quixel Suite, XNormals.
Learned using Game engines like UDK, Unreal Engine 3. Last but not least Colors, Design, Game Design dynamics and mechanics.
December 2012 - July 2013
Art & Design Diploma
Centennial College
Toronto, Ontario, Canada
Graduated with Diploma from Centennial College for Art & Design in 2013.
Learned more about Design, Photoshop, Illustrator, Sculpting, Drawing, Anatomy and colors.
September 2012 - December 2012
Art Certificate
Istasyon Art Studio
Istanbul, Turkey
Practicing more Anatomy and life drawing. Traditional drawing and rendering skills put to test.
July 2010 - September 2010
Maya Advanced Certificate
3D Academy
Istanbul, Turkey
Advanced classes for using Maya. Advanced Modeling, Animating, Lighting, rendering. Also learned more about particle systems.
July 2010 - September 2010
3Ds Max Certificate
3D Academy
Istanbul, Turkey
Learned using 3Ds max. Modeling, Lighting, Texturing, Animation and Rendering.
October 2010 - February 2011
Maya Certificate
3D Academy
Istanbul, Turkey
Learned using Maya. Modeling, Lighting, Texturing, Animation and Rendering.
September 2004 - August 2009
Bachelors Degree Tourism
Baskent University
Ankara, Turkey
Achieved acquiring my Bachelors Degree in Tourism. My education was in Turkish and English and also had additional course for Beginners Russian.
October 2020 - January 2024
Leadership Training & Development
Unity Technologies
Toronto, Ontario, Canada
Co-initiated and completed leadership training programs focused on team management, strategic decision-making, mentorship, and cross-functional collaboration, enhancing my ability to lead teams, optimize workflows, and drive innovation in fast-paced environments.