EGE OKTAR
Head of Brand | Lead 3D Artist | Environment Artist | Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist

Harley Davidson - BRP
3D Modeling | Real Time 3D
Worked on Harley Davidson - BRP Bombardier x Unity Project as a 3D Modeler and Technical Artist.
Modeled the bike, modular accessory parts and picked, edited and added HDRI images to the Unity Editor to deliver immersive Build & Price experience for the users and also to show our new Token Figma tool customization.
Company & Client
Company: Unity
Client: Harley Davidson, LiveWire, BRP
Software Used
Maya, Blender, E-Cycles, Photoshop, Unity Engine
Responsible for the 3D Model, Accessories, HDRI 360 images, Lighting, Shadergraphs and Materials of the bike.
Goal was to show that not only we can do a Real Time Build & Price experience but also show that we are able to adjust the UI of the screens without the need of any engineering skills by using Figma Token system.
My role here was to group accessories based on the actual Build and Price on original website for customization.
I also Quality Tested the scene and also picked the HDRI images and edited them.










