EGE OKTAR
Lead 3D Artist | Environment Artist
Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist

Spin VR
AR & VR | Real Time 3D
Worked on Augmented and Virtual Reality 3D Models.
Worked hard as 3D Artist to lower the poly count and optimize texture sizes to achieve best looking assets in Brio Engine which was later acquired by Adobe.
Company & Client
Company: Spin VR
Client: Brio
Software Used
Maya, Photoshop, Substance Designer, Substance Painter, After Effects, Audition, Premiere, Brio Engine
Worked at Spin VR as Senior 3D Artist to create 3D Assets for VR, AR and Web platforms that can be displayed on browser without downloading an App.
Just jump in to the Brio website and display your 3D Assets on Web, AR and VR on your PC, Phone or Tablet easily.
I worked on engine development, scene templates, 3D Asset and material creation, last but not least created and edited tutorials for using Brio Engine.
Brio Engine was later on purchased by Adobe.
It was a great experience to be a part of a development of a great engine.

















