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Aequilibrium

  • -Working as solo Environment, Prop, Texturing Artist and also Lighting, Rendering for Virtual Reality Educational Content in Unity Engine.

  • Creating 2D & 3D Assets compatible with Virtual Reality for Meta Quest and Oculus using Maya, Blender, Adobe suite and Unity Engine.

  • Working together with Character Artists and Riggers to produce intractable assets made by cloth simulations and low poly objects.

  • Project is built for University of Ottowa for Teachers to Interact with Students in a VR Simulated Environment helping with engagement and learn.

  • Project is build for Igloo and Meta Quest VR to run 120FPS.

Responsibilities

Here are my daily responsibilities at Unity.

3D Modeling

3D Modeling, Ai Model Generation, Environment Art, Quality Checking, VR Optimization, Creating assets for Igloo and Meta Quest VR.

Texturing

PBR Textures, Photoshop, Adobe Suite, Unity

Lighting

Maya Arnold, Blender Cycles for testing and Unity 6 & Bakery for final lighting to be viewed in Igloo and Meta Quest

Animation

Creating assets in Maya to be animated in Maya and final animation in Unity.

Rendering

Real Time rendering in Unity, Igloo and Meta Quest 2 & 3

Game Engine

Unity Engine 6

Tool Adjustments

Optimizing Light Baking, Reflection Probes, Textures and compression.

Client Relations

Creating Demos and Renders for the client to review every sprint for their continuous feedback to deliver their exact needs.

Team Management

In a very tight time and money budget, managing Ai and the team to work efficiently with clear communication and hard work.

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