EGE OKTAR
Lead 3D Artist | Environment Artist
Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist

Joy Game
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Joined the Joy Game Art Department as CGI Generalist and 3D Modeled, Textured, Animated the Joy Game Logo and designed content for company website and video reels.
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My responsibilities were soon expanded to Quality Assurance Analyst duties on top of CGI Generalist with respect to my Professional Gaming Background and help the Gaming Departments to report and fix bugs, increase quality, performance of the Games we managed and lastly help on translation of the Games from English to Turkish.
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My competitive gaming background made me a key player in the team and improved the gaming experiences. I worked on titles like WolfTeam, Zombie Rock, Kehanet, Cengizhan 2, Fashion Dream, Rakion, Son Destan, S2 and MStar games and improved game quality and user experience.
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- Released Titles -
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Wolfteam (FPS)
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Kehanet (MMORPG)
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Cengizhan 2 (MMORPG)
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Fashion Dream (Dress Up)
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Rakion (RPG)
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Son Destan (MMORPG)
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S2 Son Silah (MMOFPS)
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MStar (MMO Dance)
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Zombie Rock (Action)
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Jamia (Virtual Worlds)
Responsibilities
Here are my daily responsibilities at Joy Game.
3D Modeling
Modeled, Animated, Lit and Rendered the Company Logo Animation in Cinema 4D.
Texturing
Textured in Cinema 4D.
Lighting
Lighting in Cinema 4D.
Animation
Animated in Cinema 4D.
Rendering
Rendered in Cinema 4D and composited in After Effects.
Game Engine
Worked on Game engines to report and fix bugs.
Quality Assurance Analyst
Worked as Quality Assurance Analyst for bug reporting, improvements, game and level design.
Game Management
Helped with management of the Games, advertising, competition organizing and marketing.
Translation
Translated English to Turkish and proof reading the game narrative, Ui & Ux.