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Joy Game

  • Joined the Joy Game Art Department as CGI Generalist and 3D Modeled, Textured, Animated the Joy Game Logo and designed content for company website and video reels.

  • My responsibilities were soon expanded to Quality Assurance Analyst duties on top of CGI Generalist with respect to my Professional Gaming Background and help the Gaming Departments to report and fix bugs, increase quality, performance of the Games we managed and lastly help on translation of the Games from English to Turkish.

  • My competitive gaming background made me a key player in the team and improved the gaming experiences. I worked on titles like WolfTeam, Zombie Rock, Kehanet, Cengizhan 2, Fashion Dream, Rakion, Son Destan, S2 and MStar games and improved game quality and user experience.

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- Released Titles -

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Responsibilities

Here are my daily responsibilities at Joy Game.

3D Modeling

Modeled, Animated, Lit and Rendered the Company Logo Animation in Cinema 4D.

Texturing

Textured in Cinema 4D.

Lighting

Lighting in Cinema 4D.

Animation

Animated in Cinema 4D.

Rendering

Rendered in Cinema 4D and composited in After Effects.

Game Engine

Worked on Game engines to report and fix bugs.

Quality Assurance Analyst

Worked as Quality Assurance Analyst for bug reporting, improvements, game and level design.

Game Management

Helped with management of the Games, advertising, competition organizing and marketing. 

Translation

Translated English to Turkish and proof reading the game narrative, Ui & Ux.

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