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SGSCo

  • Modeled, Unwrapped and Textured Products that are 3D Scanned or Illustrator generated CAD files as CGI Artist in Maya, 3Ds Max, V-Ray, Photoshop, Illustrator and streamlined it to the Lighting Artists to render the products in 8K resolution in V-Ray.

  • I had to overcome the challenge of modeling products that are 1:1 scale with every detail as one piece with every component that product includes which enables the end product to be hyper realistic and ready for animation once it is complete, allowing the studio to have a massive library of products ready for advertisement. 

  • In addition to 3D modeling, it also involved the VFx Artist role to fill out products with particles for a hyper realistic look using Maya Bullet tool.

  • Lastly my role was extended with adding 3D Scanning Artist responsibilities on top of my 3D Artist role and learned operating Vx Elements, Creaform 3D Scanning quickly to help the 3D department run smoothly during high season.

Responsibilities

Here are my daily responsibilities at SGSCo.

3D Modeling

Modeling in Maya using Modeling Tool kit of 3D scanned models or Illustrator generated CAD files.

Texturing

Unwrapping the models in Maya, Textures applied in V-Ray.

Lighting

Lighting in V-Ray, checking for model bruising.

Rendering

Rendering in 8K in V-Ray.

Production Tools

Used Shotgun to start, store, complete modeling work and pass it to the Lighting Artist.

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