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Virtual IPO with Unity Engine

3D Modeling | Real Time 3D | VFx | Metaverse | Interactive Broadcasting

Just like the other vIPO experiences we created this was also intended for clients vIPO event in NYSE.

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The difference is that these were rendered in Unity Game Engine.

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Allowing us to save cost, render time.

Company & Client

Company: Unity
Client: NYSE

Software Used

Maya, 3Ds Max, Blender, Unity Engine, Substance Designer, Substance Painter, Quixel Suite, Photoshop, Illustrator, After Effects

I started the transition from Blender / E-Cycles to Unity Engine pipeline by importing every model from Blender to Unity Engine, creating shadergraphs and materials in Unity and applying to every 3D Model you can see 1 by 1. Also created the camera, lighting animations, confetti animations.

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Transitioning from Blender to Unity Engine helped us in Time and Cost. Blender pipeline was able to render the scenes in 5 days in total and requiring major compositing later on.

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With Unity Engine we went from 5 days of rendering down to 5 hours of rendering and compositing simultaneously as its rendering eliminating the need of compositing after it is rendered and saving us additional day for it.

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