EGE OKTAR
Head of Brand | Lead 3D Artist | Environment Artist | Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist
Curie
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Created the workflow, pipeline for the 3D Workflow. Starting from images to generating Realistic 3D Models and Texture that are compatible with AR & VR and Apple Vision OS, including virtual try on experience.
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Responsible for Team Management, managing the communication between the team, assigning tasks, unblocking team members for smooth workflow for everyone in the team to achieve the best results.
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Fully responsible for everything related to 3D, from creating the pipeline to Quality Checking and testing in Apple Vision OS. Model, texture and file size optimization.
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Also responsible for engaging with clients, creating demos, showcasing virtual product qualities and making sure we deliver exactly what the clients need.
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Also fully responsible with the communication with the vendors to make sure everything is created in the highest quality without compromise.
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Involved in AI training for texture and model creation, helping with polishing the end results, quality checking the results and providing insight to constantly improve quality.
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Responsible for the models in the publications below, the first immersive shopping experience in StockX app. Delivered the highest quality models.
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The app was designed entirely by StockX team and the models were created by Curie Team, now StockX customers can browse the catalog with simple hand gestures, examine new releases in real life details, and interact with visual sales data in your own personal space.
Responsibilities
Here are my daily responsibilities at Unity.
Tool Creation
Creating Tools for Apple Vision OS, new pipelines for 3D Model and Texture creation. Helping train the AI for asset creation, creating tools for Airtable.
Client Relations
Managing vendors and helping signing new clients and helping them with their 3D needs.
Team Management
Managing the team to achieve our goals.