top of page

Cyclone Creative

  • A small team of 5 worked as solo 3D Artist to create 3D Models, Environments in 3Ds Max, Maya, Blender, Photoshop, Unity Engine, Visual Studio that can be experienced in WebGL, VR & AR experiences using Oculus Rift and Microsoft HoloLens.

  • I was involved from beginning to the end of the project from concept to design, pipeline streaming to generating assets and lastly from deploying it to testing it in WebGL, AR & VR.

  • Worked together with developers, technical artists to deliver immersive experiences for car build and price, exploring and pushing the limits of WebGL, AR & VR platforms. Led the technical artists to optimize and design the scene and environments and created a smooth pipeline.

  • Achieved our goal with hard work and high quality models, textures and experiences by modeling NSX Acura and Kia Optima models.

  • As a 3D Artist I managed to learn using Visual Studio in a very short time to deploy and Quality Test VR & AR technologies using Unity Engine, Oculus Rift and Microsoft Hololens.

  • My hard work, talent, skills, ability to learn and adapt very quickly allowed the studio to complete the project successfully with a small team.

Responsibilities

Here are my daily responsibilities at Cyclone Creative.

3D Modeling

Modeled Acura NSX and Kia Optima in 3Ds Max and Maya.

Texturing

Textured in Blender and Unity.

Lighting

Final Lighting in Unity Engine and optimized it for WebGL, AR & VR.

Animation

Animated cameras in Unity.

Rendering

Rendered in Unity Engine.

Game Engine

Used Unity Engine to deploy the projects with Visual Studio to Oculus Rift and Microsoft HoloLens.

Augmented & Virtual Reality

Created optimized scenes for AR & VR. Scenes were designed for Microsoft HoloLens and Oculus Rift.

Game Deployment & Publishing

Deployed the project using Visual Studio.

bottom of page