EGE OKTAR
Head of Brand | Lead 3D Artist | Environment Artist | Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist
Unity
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Created a repeatable Virtual IPO Interactive Streaming product from scratch in partnership with NYSE x Unity as the solo Lead/Senior 3D Artist in a small but talented team over 3 years and worked on over 25 clients. Delivering new age Interactive Streaming, Metaverse, Virtual IPO, 3D Billboard and 360 Experiences.
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Responsible for creating 3D Models, Textures, Lighting, Animation, Rendering in Maya, 3Ds Max, Blender, E-Cycles, Photoshop, Illustrator, Substance Painter & Designer, Quixel Suite and Unity.
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Created the Interior, Exterior, Social Media scenes, creating a Sun Light Tool that is unique for each clients listing day, scene and render optimization which was highly admired by the client.
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Single handedly held the render front and dealt with an intensive rendering schedule and delivered everything on time, acting as a single person department for over 3 years.
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Played a key role in transitioning from Blender/E-Cycles to Unity Engine, cutting the render time for each client render from 5 days to 5 hours by importing all assets to the engine, setting up all lighting systems, animation tracks, timeline adjustments and easily customizable texture changes.
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Also helped in creating a simultaneous compositing tool that can composite the final image of clients work in which the color of the brand stays consistent and not affected by lighting conditions allowing the team to save time from compositing after rendering, cost and also time.
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Also helped create the Figma Token tool to easily create texture packs for the client artwork adjusting both still images and video textures for all 3D assets. Allowing the texture setup process to take less than 5 minutes.
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I worked as a Lead 3D Artist managing Character Artist, Character Rigger and Character Animator to deliver custom client requests in a short time, delivering results exceeding client expectations. I also created custom models and animations for clients in a short time.
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I al worked on Harley Davidson and Mercedes Build and Price 3D Experiences in Unity Engine as solo 3D Artist by modeling the bike and accessories and also Technical Artist by creating shadergraphs, materials, HDRI environments to deliver high quality, customizable experience with a small team that also enables non developers to easily customize Ui x Ux of displays with Figma Token Systems. My knowledge, talent, experience and communication skills allowed the project to be completed a lot quicker, helped the pipeline move smoother with Technical Artists.
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Successfully completed Unity Leadership training, Co-Founded Leadership Training Sessions with managers to help other Artists improve their leadership, communication, problem solving skills, discuss new pipelines, share experiences and grow as a team and department.
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- Released Titles -
TV & Film & Advertisement: CNBC Virtual IPO Broadcasting Tool (Commercial), Time Square Billboard Tool (Advertising)
Interactive Broadcasting & Metaverse: NYSE Virtual IPO (vIPO Experience), NYSE Metaverse (Real Time), NYSE Interactive Broadcasting (Broadcasting)
Car & HMI & Product Configurators: Mercedes (Car Configurator), Harley Davidson (HMI Configurator), LiveWire (vIPO)
XR: Brio (AR & VR, E-Commerce), StockX Apple Vision OS (E-Commerce)
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Responsibilities
Here are my daily responsibilities at Unity.
3D Modeling
3D Modeled, unwrapped every part of the Interior, Exterior and Social Media Scenes in Maya, 3Ds Max, Blender and E-Cycles.
Texturing
After unwrapping process, UV Layout was exported for accurate texture placement in Photoshop and Figma
Lighting
Easily customizable Lighting Tool was created in Blender / E-Cycles and Unity for unique sun position and elevation for each client.
Animation
Animated in Blender / E-Cycles and Unity.
Rendering
Rendering pipeline started in Blender / E-Cycles then transitioned to Unity as PNG sequence for compositing.
Game Engine
Unity Engine transition allowed us to render in 5 hours in comparison to Blender / Ecycles 5 day rendering time. Saved the team and company time, cost and labor. Allowing us to get more volume.
Tool Creation
We created Sun Light Tool in Blender / E-Cycles and Unity. Also created compositing tool to simultaneously compositing during rendering real time saving the team and company time, cost and labor. Allowing us to get more volume.
Metaverse
We stepped into Metaverse with NYSE x Unity partnership. Created Interactive Broadcasting experience and added NPCs to the scene to add more excitement.
Interactive Broadcasting
As a team we created Interactive Streaming repeatable product for over 3 years and done 25+ unique clients, delivered new way of experiencing company virtual IPO letting more people be a part of the historic day.