EGE OKTAR
Lead 3D Artist | Environment Artist
Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist

Virtual IPOs for NYSE
3D Modeling | Real Time 3D | Advertising | Interactive Broadcasting | Printing
Together with Launch Party team in Unity, we have created a Interactive Broadcasting experience by combining Pre Rendered 3D Videos with Real Time 3D. Goal is to deliver a new way of experiencing NYSE IPO by making more people feel the strong vibe of the historical day of the IPO using Interactive Broadcasting, Emojis, Selfies, Signatures.
I played a key role in 3D Modeling, Texturing, Lighting, Animation and Rendering.
Company & Client
Company: Unity
Client: NYSE
Software Used
Maya, 3Ds Max, Blender, E-Cycles, Substance Designer, Substance Painter, Quixel Suite, Photoshop, Illustrator, After Effects
I was responsible for modeling everything in the Interior and Exterior with all the details to deliver the most realistic video renders and experiences including interactive 360 renders. Worked together with my Art Director to meet the quality expectations.
As solo 3D Artist in the project, I was responsible for modeling every part and detail of the project under the supervision of my Art Director for creative direction and meet client expectations.
The simulation of the the entire cloth simulations for the banners and flags were simulated in Blender, I had to problem solve the rolling, unrolling and realistic flag motion.
In our vIPO videos we have a sun system that mimics the actual Sun rotation and elevation for NYSE physically accurately. This makes lighting unique for each client and making the sun the main actor.
Renders can be rendered as video both in Blender, E-Cycles using Cycles Renderer and also in Unity both with Raytracing. Using Unity Engine HDRP we can also do Real Time 3D and render videos within the day rather than waiting for traditional render time, saving studio time and cost.
I was the main Artist to initiate the transition from Blender to Unity, importing, texturing, creating materials, lighting, animations, rendering and compositing.
























