EGE OKTAR
Head of Brand | Lead 3D Artist | Environment Artist | Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist

University of Ottawa
3D Modeling | Environment ARt | Real Time 3D | VR
This project was specifically made for University of Ottawa to be viewed in Igloo ad Meta Quest 2 & 3 VR working at Aequilimbrium.
Goal was to create a VR simulation for Teachers to interact with young student in various scenarios. My duty was to create each and every 3D model in the classroom environment to run 120 FPS consistently in VR headset while maintaining visual fidelity and realism.
Worked with a small team of 6 to deliver the project in just less than 3 months.
Company & Client
Company: Aequilibrium
Client: University of Ottawa
Software Used
Maya, Blender, Cycles Render, Photoshop, Unity 6, Igloo, Meta Quest 2 & 3
Responsible for the 3D Modeling of every element in the classroom. I utilized Ai to improve my efficiency and built every 3D model in very low poly while maintatining 120 FPS for VR.
Scene was built in Maya, re-built in Unity 6 and rendered within Oculus Quest 2 & 3 and Igloo VR.
Project was built to help Teacher Candidates to gain practical experience before setting foot in the classroom.
Click the student above to read official release statement from University of Ottawa























