EGE OKTAR
Lead 3D Artist | Environment Artist
Technical Artist | Game & Level Artist | Art Director | CG Supervisor | XR Artist & Specialist
Spin VFx & Spin VR
-
Worked as a Senior 3D Artist in Brio Engine Team to create Interactive 3D scenes in Brio Engine, templates, E-Commerce and Car Build and Price Experiences in Web, AR & VR spaces on any device. Brio Engine can be used on the Web without downloading any applications, easy access.
-
My responsibilities expanded by taking the Quality Assurance Analyst role on top Senior 3D Artist role for the Brio Engine, working together with Developers testing and reporting the bugs in Brio Engine. My efforts helped the developers work more efficiently and improve the product.
-
Created materials, template 3D Objects, Lighting, Animations for the default template of Brio Engine and alternative scenes for E-Commerce which allowed users to create scenes faster and display their products in multiple platforms.
-
Also worked on Reality Capture to take photos of products and use those photos to create 3D Scanned objects, cleaned up the models, unwrapped, textured the models in ZBrush and Maya and delivered a scanned high quality products in a very short time.
-
My responsibilities were not limited to only creating 3D content, I also created, edited Tutorials using Maya, Substance Designer & Painter, Brio Engine, After Effects and Premiere.
-
Our successful work led to Brio Engine getting acquired by Adobe.
Responsibilities
Here are my daily responsibilities at Spin VFx & Spin VR.
3D Modeling
Modeled 3D Assets for template scenes, template assets. Created E-Commerce and Car Build & Price experience, also Augmented and Virtual Reality.
Texturing
Textured 3D Models and also created materials for the Brio Engine.
Lighting
Created default lighting for template scene for Brio Engine, Lit E-Commerce and Car Build & Price scenes.